#include "D3DException.h"
#include "Device.h"

using namespace Graphics;

D3DException::D3DException(void)
{
}

D3DException::D3DException(const char* const& error)
	:exception(error)
{
	MessageBox(NULL, error, "Error", MB_OK | MB_ICONERROR);
}

D3DException::D3DException(const D3DException& rhs)
{
	*this = rhs;
}

D3DException::~D3DException(void)
{
}

D3DException& D3DException::operator=(const D3DException& rhs)
{
	return *this;
}